Luckums

Luckums.pngNE Female Goblin Rogue
Init +9; Senses darkvision; Perception +8

Defense
AC 20, touch 15, flat-footed 17 (Amor +5, Dex +3, Size +1, Def +1); +1 to AC vs traps
hp 28 (5d8)
fort +2, Ref +8, Will +2; +1 to saves vs traps
Defensive Abilities Evasion, Uncanny Dodge

Offense
Speed 30 ft.
Melee +1 Dogslicer +9 (1d6 +4) or Masterwork Dagger +8 (1d4 +3/19-20)
Ranged Masterwork Dagger +8 (1d4 +3/19-20) or Dagger +7 (1d4 +3/19-20)
Special Attacks Sneak Attack +3d6 plus 3 bleed

Statistics
Str 16, Dex 16, Con 10, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +5; CMD 19; +2 to CMB and CMD for Steal attempt.
feats Combat Reflexes, Improved Steal, Improved Inititaitive, Weapon Focus (Dog Slicer)
Skills Acrobatics +14, Bluff +9, Climb +14, Disable Device +10, Knowledge (Local) +8, Perception +8, Stealth +14, Use Magic Device +9; Armor Check Penalty -1; Racial Bonuses Acrobatics +4, Climb +4
Languages Goblin
SQ Advantageous Distraction, Reactionary, Rogue Tricks (Bleeding Attack, Combat Swipe) Trapfinding
Combat Gear Belt of Tumbling, +1 Chain Shirt, +1 Cloak of resistance, +3 Dagger, 1 Dog Slicer, 1 Masterwork Dagger, Quick Runners Shirt, +1 Ring of Protection; Consumables Alchemists Fire, Anti-toxin, Armor Ointment, Elixir of Hiding, Goblin Skull bomb, Potion of cure light wounds, Potion of cure moderate wounds, Potion of Spider’s Climb, 2 Potions of Vanish, 2 Tanglefoot bags; Other Gear 8 ft. Bandages, Bandana, 2 Belts, 3 belt buckles, Mirror Shard, Purse with approximately 50 fake gold, Rusted Metal File, Skyrocket Firework, 27 ft. of sting, Wooden knee pads sizers for a medium creature and 34gp

Special abilities
Evasion (Ex)When you successfully save against an Area of Effect ability you take no damage, you may not use Evasion if you are helpless or wearing medium or heavy armor.
Trapfinding (Ex) Gain a +2 competence bonus to Perception to find Traps and to Disable Device to disable traps. You may also disarm magic traps
Uncanny Dodge (Ex) You cannot be caught flat-footed, nor does you lose her Dex bonus to AC if the attacker is invisible.
Advantageous Distraction (Trait) Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.
*Combat Reflexes (Feat)* You may make up to 3 attacks of opportunity a round and you can make attacks of opportunity while flat-footed.
Favored Class Bonus Deal an additional 5 damage when you sneak attack during a surprise round.
Belt of Tumbling (Item) Gain a +4 bonus on acrobatics checks made to avoid an AOO
Quick Runners Shirt (Item) Once per day as a swift action, you can take an additional move on your turn.

Luckums

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