Krampus CR 11-MR 4

Krampus (CR 11/MR 4)
XP 4800
LE Medium fey
Init +9; Senses low-light vision; Perception +17
Aura frightful presence (30 ft., DC 20)

DEFENSE
AC 25, touch 16, flat-footed 19 ( +5 armour, +5 Dex, +1 Dodge, +4 Natural)
hp 126 (16d6 + 64 + 24)
Fort +10, Ref +16, Will +15
Immune cold, mind-affecting compulsions; Resist acid 10, electricity 10, fire 10
DR 10/epic; SR 22

OFFENSE
Speed 40 ft.
Melee +2 chain whip +19/ +14 (2d4 +10) and ram +11 (1d4 +4), or bag +12 (2d6 +8)
Ranged lump of coal +14 (1d6 +8)
Special Attacks mythic power (4/day, surge +1d8), swallow whole (DC 20)
Spell-Like Abilities (CL 19th; concentration +23)
Constant — detect evil, detect good, nondetection, tongues
At will — charm monster (DC 17), memory lapse (DC 15)
1/year — Stop TimeM

STATISTICS
Str 26, Dex 20, Con 18, Int *14, *Wis 14, Cha 14
Base Atk + 8; CMB + 15; CMD 30
Feats Chain Whip Master, Dodge, Dazzling Display, Dazzling DisplayM, Improved Grapple, Improved GrappleM, Intimidating Prowess, Greater Grapple, Weapon Focus (chain whip)
Skills Acrobatics +24, Bluff +21, Climb, +19, Cultures +21, Escape Artist +24, Intimidate + 26, Perception +21, Sense Motive +21, Swim +19
Languages Aklo, Common, Sylvan ;tongues
SQ legendary item (lesser artifact), lend power, mythic initiative
Combat Gear +1 chain shirt, +2 chain whip; Other Gear bag, coal

Krampus CR 11-MR 4

JPathfinder jvsulliv