Christmas Mimic CR 7-MR 2

Advanced Christmas Present Mimic CR 7/MR2
XP 6,000
NE Large aberration (mythic, shapechanger)
Init +5; Senses darkvision 60 ft.; Perception +15

DEFENSE
AC 19, touch 10, flat-footed 19 ( +1 dex, +9 natural, -1 size)
hp 119 (10d8 +50 +16)
Fort +8, Ref +5, Will +8
Immune acid; DR 5/Epic

OFFENSE
Speed 10 ft.
Melee bite +16 (2d6 +9 plus grab)
Special breath weapon (20-ft. cone, Reflex DC 20 negates, usable every 1d4 rounds), mythic power (2/day, surge +1d6), swallow whole (2d6 +9 damage, AC 15, 13 hp)

STATISTICS
Str 28, Dex 12; Con 21, Int 10, Wis 13, Cha 10
Base Atk +7; CMB +17 ( +11 to grapple); CMD 28 (can’t be tripped)
Feats Improved Grapple, Improved Grapple M, Improved Initiative, Greater Grapple, Weapon Focus (bite)
Skills Climb +17, Disguise +13 ( +33 when mimicking objects), Knowledge (Dungeoneering) +13, Perception +14, Stealth -4
Languages Common
SQ mimic object

Adhesive (Ex) A mimic exudes a thick slime that acts as a powerful adhesive, A weapon that strikes an adhesive-coatd mimic is stuck fast unless the wielder succeeds on a DC 20 Reflex save. A successful DC 20 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.
Adhesive Breath Weapon This mimic can breath a 20ft. cone of adhesive. creatures within the area are treated as if hit by a tanglefoot bag DC 20 ref save negates.

Christmas Mimic CR 7-MR 2

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