Marnk.jpgNE Male Goblin Mad Dog Barbarian
Init +2; Senses darkvision; Perception +9

AC 19, touch 14, flat-footed 17 (Amor +5, Dex +2, Size +1, Def +1); +1 ac vs traps
hp 55 (5d12 +15)
fort +6, Ref +3, Will +2; +1 to saves vs traps

Speed 40 ft.
Melee +1 Great Ave +11 (1d10 +6/x3)
Special Attacks Rage 8/rounds per day ( +4 Str, +4 Con, +2 Will and -2 AC)

Str 18, Dex 14, Con 14, Int n, Wis 12, Cha 8
Base Atk +5; CMB +8; CMD 21
feats Cleave, Mounted Combat, Power Attack, Outflank
Skills Acrobatics +10, Handle Animal +11, Intimidate +7, Perception +9, Ride +14, Stealth +10; Racial Bonuses Ride +4, Stealth +4
Languages Goblin
SQ Coherent Rage, Fast Movement, Ferocious Fetch, Goblin Foolhardiness_, Rage Power (_Ferocious Beast), Warbeast,
Combat Gear +2 Belt of Giant Strength, +1 Chainshirt , +1 Greataxe +1 Ring of Protection; Consumables Potion of Bull’s Strength, 2 Potions of Cure Light Wounds, Potion of Cure Moderate Wounds, Potion of Endure Elements, Potion of Shield, ; Other Gear Broken Horse Chopper, Crow Feathers, Dead Rat, 4 Dog Collars One of Which Reads “Spanky”, Dog Skull, Flame Fountain Firework, 3 Human Eyes in a Jar, Rotting Meat Cubes, 4 Round Pebbles, Tooth Sharpener, A Tree Branch (used as a whip) and 30gp

Special abilities
Ferocious Beast (Ex) While you are raging, each round you may chose to spend an additional 2 rounds of rage, if you do your animal companion the benefits of rage. If your animal companion begins or ends its turn adjacent to you, you need only spend 1 additional round of rage per round.
Rage (Ex)Gain +4 Str, +4 Con, +2 Will and -2 AC. Or more plainly gain +2 to attack rolls, will saving throws, climb checks and swim checks, +3 to damage rolls, and 10 hp but take a -2 to AC.
Goblin Foolhardiness (Trait) When facing an enemy that’s larger than you are, if you have no allies in any adjacent squares, you gain a +1 trait bonus on attack rolls with non-reach melee weapons.
Cleave (Feat) When you make a single melee attack and hit you can make an additional attack against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your AC until the beginning of your next turn.
Mounted Combat (Feat) Once per round when your mount is hit in combat, you may attempt a Ride check as an immediate action to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.
Power Attack (Feat) When making an attack you may take a -2 penalty to attacks to receive a +6 bonus to damage.
Outflank (Feat) When flanking an enemy with another creature that has the outflank bonus you receive a +4 bonus instead of the normal +2

Goblin Dog Mount

N Medium animal
Init +2; Senses low-light vision, scent; Perception +6

AC 16, touch 13, flat-footed 13 (+ 2 Dex, + 3 Nat, +1Dodge); +4 dodge against attacks of opportunity provoked by movement
hp 38 (5d8 + 15)
Fort +7, Ref +6, Will +2
Defensive Abilities Evasion
Immune Disease

Speed 50 ft.
Melee bite + 6 (1d6 + 3 plus allergic reaction)

Str 16, Dex 15, Con 16, Int 2, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 18; +2 to CMB and CMD for Drag atemps, +4 to CMD against trip attempts
Feats Dodge, Improved Drag, Light Armor Proficiency, Mobility
Skills Acrobatics +6, Climb +7, Perception +5, Stealth +6, Swim +7
SQ Share Spells, Link, Tricks (Attack [Anything], come, defend, down, fetch, flank, guard, and heel)

Allergic Reaction (Ex) A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog must make a DC 15 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly.


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