Sree

Sree.jpgNE Female Goblin Witch
Init +4; Senses Darkvision; Perception +10

Defense
AC 15, touch n, flat-footed n (Dex +3, Size +1, Def +1)
hp 37 (5d6 +15)
fort +4, Ref +5, Will +5

Offense
Speed 30 ft.
Melee +1 Rod +7 (1d4)
Ranged Masterwork Sling +7 (1d3-1)
Spell-like Abilities
1/day-Levitate
at will-Feather Fall
Spells Prepared (CL 5, Concentration +9)
3rd-Pain Strike (DC 17) and Vampiric Touch (DC 17)
2nd-Burning GazeP (DC 16), False Life, and Skinsend
1st-Burning HandsP (DC 15), Infernal Healing, Mage Armor, and Ray of Enfeeblement (DC 15)
0 (at will)-Dancing Lights, Detect Magic, Putrefy Food and Drink, and Read Magic
Patron Vengeance

Statistics
Str 8, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +2; CMB +0; CMD 14
feats Alertness, Extra Hex, Toughness, Weapon Finesse
Skills Fly +16, Heal +8, Intimidate +7, Knowledge (Arcana) +9, Knowledge (History) +9, Knowledge (Nature) +9, Knowledge (Planes) +9, Perception +10, Sense Motive +2, Spellcraft +5, Stealth +7, Swim +3, Use Magic Device +7 Racial Bonuses Perception +4
Languages Draconic, Dwarven, Goblin, Halfling, Varisian
SQ Arcane Temper, Foul Belch Hexes (Cackle, Evil Eye, Flight, Misfortune,)
Combat Gear Robe of bones, +1 Cloak of Resistance, Masterwork Sling with 10 bullets, +1 Ring of Protection, +1 Rod; Consumables 2 Alchemists Fire, Bottled Misfortune, Elixir of Love, Goblin Skull Bomb, 2 Potion of Cure Light Wounds, Potion of Invisibility, Potion of Spider’s Climb, Unguent of Timelessness, Wand of Silence 5 charges; Other Gear Animated Portrait of a Barghest which Sree believe to be Zarongel, Burnt Dead Bat (previous familiar), Cage for a Diminutive Creature (which houses her bat familiar), Chalk, Halfling Peasant Outfit, Hat Sized for a Medium Creature, Pencil, Silver Coin from Tian Xia, Spellbook Containing no Spells but Many Pages Have Been Burned or Eaten, Star Candle Firework, Unidentified Wand and 50 gp

Special abilities
Cackle (Hex, Su) You can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an evil eye hex or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Evil Eye (Hex, Su) You can curse a creature as a standard action. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for 7 rounds. A DC 16 Will save reduces this to just 1 round.
Flight (Hex, Su) You can fly, as per the spell, for 5 minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
Misfortune (Hex, Su) As a standard action you can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A DC 16 Will save negates this hex.
Foul Belch (Trait) Once per day as a standard action, you can belch a 5ft. cone, creatures affected must make a DC 12 fortitude check or be sickened for 1d6 rounds.
Robe of Bones (Item) A character who dons this robe notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery, recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature. This robe has the following figures embroidered on it 2 human skeleton, 2 wolf skeleton, 1 heavy horse skeleton, 2 tough human zombie and 2 Plague ogre zombie


Bat Familiar
N Diminutive animal Init +2;
Senses blindsense 20 ft., low-light vision; Perception +11

DEFENSE
AC 19, touch 16, flat-footed 17 (+2 Dex, +3 Natural +4 Size)
hp 18 (1d8–2)
Fort +0, Ref +4, Will +6
Defensive Abilities Improved Evasion

OFFENCE
Speed 5 ft., fly 40 ft. (good)
Melee bite +8 (1d3–4)
Special Attack Deliver Touch Spells +8
Space 1 ft.; Reach 0 ft.

STATISTICS
Str 1, Dex 15, Con 6, Int 8, Wis 14, Cha 5
Base Atk +2; CMB +0; CMD 5
Feats Weapon Finesse
Skills Fly +20, Heal +7, Intimidate +2, Knowledge (Arcana) +1, Knowledge (History) +1, Knowledge (Nature) +1, Knowledge (Planes) +1, Perception +11, Spellcraft +4, Stealth +12, Use Magic Device +2; Racial Modifier +4 Perception
SQ Share Spells, Emphatic Link, Speak with Master


Spellbook
3rd-Pain Strike and Vampiric Touch
2nd-Burning GazeP, Death Knell, False Life, Skinsend and Web
1st-Bungle, Burning HandsP, Cause Fear, Decompose Corpse, Infernal Healing, Inflict Light Wounds, Mage Armor, Ray of Enfeeblement and Unseen Servant
0 (at will)-Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize and Touch of Fatigue

Sree

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