NE Male Goblin Fire Bomber Alchemist
Init +3; Senses Darkvision; Perception +0
AC 17, touch 14, flat-footed 14 (Armor +3, Dex +3, Size +1)
hp 43 (5d8 +15)
fort +7, Ref +8, Will +2; +4 to saves vs. poisons and the sickened and nauseated conditions
Resist Fire 5
Speed 30 ft.
Melee Masterwork Heavy Mace +3 (1d6-1)
Special Attacks Bombs 9/day +8 (3d6 +7 Fire; Spash 10 Fire, DC 16 for half), Mutagen ( +4 Dex, +2 Natural Armor, -2 Wis for 50 minutes)
Extracts Prepared (CL 5, concentration +9)
2nd-Fire Breath (DC 16, x2) Vomit Swarm
1st-Cure Light Wounds, Disguise Self, Englarge Person, Shield, Targeted Bomb Admixture
Str 8, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +3; CMB +1; CMD 14
feats Brew Potion, Throw Anything, Point Blank Shot, Precise Shot, Flame Heart
Skills Craft (Alchemy) +17, Disable Device +11, Disguise +9, Knowledge (Arcana) +12, Knowledge (Nature) +12, Spellcraft +12, Stealth +7, Survival +12, Use Magic Device +7 Racial Bonuses Disguise +2, Survival +4
Languages Draconic, Goblin, Gnome, and Halfling, Varisian
SQ Accelerated Drinker, Alchemy, City Scavenger, Discoveries (Infusion), Fire Bombadier, Firery Cocktail, Swift Alchemy, Ugly Swine
Combat Gear +1 Cloak of Resistance, Deathwatch Eyes, Gloves of Arrow Snaring, Masterwork Heavy Mace, Masterwork Studded Leather Armor, Muleback Cords; Consumables 3 Alchemist Fire, Acid Flask, Bird Feather Token, 3 Bomb Launchers, Elixir of Love, 5 Potions of Cure Light Wounds, Potion of Endure Elements, Potion of Expeditious Retreat, 2 Potions of Shield, ; Other Gear Bar of Soap with Bite Marks, Bear Trap, Block and Tackle, Broken Hand Axe, Cage for a Diminuative Creature, Embalming Fluid, 6 Glass Vials, Mask, Masterwork Thieves Tools, Portable Alchemist Lab, Pot, Sky Rocket firework, Star candle fireworks and 86gp
Mutagen (Su) Gain +4 Dex, +2 Natural Armor, -2 Wis for 50 minutes upon imbibing this cocktail.
Accelerated Drinker (Trait) If you begin your turn with a potion, extract or mutagen in your hand you may drink it as a move action
Point Blank Shot (Feat) When using a ranged weapon within 30ft. of the target gain a +1 bonus to attach and damage with that weapon
Flame Heart (Feat) You are treated as being level 6 for the purpose of determining bomb damage and effects from extracts with the fire descriptor.
Deathwatch Eyes (Item) You can tell how close to death a creature is.
Gloves of Arrow Snaring (Item) Twice per day, as an immediate action, when attacked by a range weapon you may attempt a melee touch attack against the incoming projectile, if successful you catch it and may immediately make a ranged attack with the weapon your attacker.
2nd-Fire Breath and Vomit Swarm
1st-Cure Light Wounds, Disguise Self, Endure Elements, Enlarge Person, Expedition Retreat, Shield, Targeted Bomb Admixture