Christmas Train CR 7-MR 2

christmas train CR 7/MR 2
XP 3,200
N Huge construct
Init -2 Senses darkvision 60, low-light vision; Perception +7

DEFENSE
AC 17, touch 6, flat-footed 17 (-2 Dex, +11 natural, -2 size)
hp 106 (7d10 +40 +20)
Fort +2, Ref +0, Will -3
Defensive Abilities hardness 10, Immune Construct Traits

OFFENSE
Speed 110 ft.
Melee slam +15 (1d8 +10)
Special Attacks mythic power (2/day, surge +1d6), trample (1d8 +15, DC 23)

STATISTICS
Str 30, Dex 6, Con -, Int 10, Wis 10, Cha 10
Base Atk +7 CMB +19 CMD 27
Skills Intimidate +7, Perception +7
Feats Fleet, Fleet, Fleet, Fleet, FleetM
SQ metal, mythic powers (intelligence, impossible speed, track clamp)

SPECIAL ABILITIES
Track Clamp (Ex) As the track appears in front of the train it will attempt to clamp creatures feet beneath a plank. a creature trampled by the christmas train must roll a DC 13 reflex save to avoid this effect. If they fail, their foot is trapped and they are unable to attempt a reflex save to avoid the christmas trains trample.

Christmas Train CR 7-MR 2

JPathfinder jvsulliv